I fix crashes and bottlenecks so your game ships faster.

10+ years Unity/C# specialist, proven by award-winning shipped titles and console ports.

Book your free 30 min triage

Hands-on support from day one — I do the work personally.

Senior C# expertise for Unity, Godot, and Custom Engines

Performance Optimization

Stop losing players to stutter, crashes, and long loads.

  • Profiling and frame-time analysis
  • Memory usage reduction and leak hunting
  • Smarter rendering and batching
  • Targeted Burst/Jobs/ECS where it actually helps

Custom Editor Tooling

Your team wastes time on work the tools should do.

  • Unity Editor extensions and inspectors
  • Godot Editor plugins and utilities
  • Custom CLI tooling that integrates with your game
  • Automated fixers, validators, and reports

Automation & Pipelines

Less repetition, fewer regressions. Build, test, and ship with confidence.

  • Automated builds & release packaging
  • Asset import & processing pipelines
  • Compile & iteration time optimization
  • Cross-platform build support (Desktop/Mobile/Switch)

Architecture Audit & Improvements

Technical debt is a cost bomb. Defuse it before milestones slip.

  • Codebase review and risk assessment
  • Refactor plans aligned with milestones
  • Design patterns that fit your team
  • Mentoring and pair‑refactoring sessions

What I Shipped

Penko Park on Nintendo Switch: Ported by me, stable and performance-optimized (60 FPS).

Under the hood...

  • Used a C# ECS (Entity component system) to cut frame time where it mattered
  • Custom editor tooling to speed up level design and iteration
  • Automated content validation and build pipelines to prevent regressions

How Engagements Work

Initial Contact

Show me the pain. I estimate impact and risk.

Discovery Call

Focused technical review to outline the fastest path to impact.

Proposal & Contract

Clear scope, cadence, and deliverables -- no surprises.

Immediate Impact

Hands-on fixes, tools, and optimizations -- value from week one.

Why Choose Me?

I'm Konstantin Kopka, a German-born, Japan-based game developer with deep C# experience across engines and platforms.

I like pragmatic solutions: profile first, fix what matters, and ship improvements with minimal disruption. I work directly with your team and adapt to your deadlines.

Proven Optimization Track Record

From broken builds to stable frame rates... measured gains from profiling‑driven work.

Tools that pay for themselves

Editor automation removes drag, prevents regressions, and speeds shipping.

Clear, Calm and Multilingual Collaboration

Transparent plans, precise reviews, mentoring when useful. English, German, Japanese.

Konstantin Kopka
🇺🇸 EN 🇩🇪 DE 🇯🇵 JA

Need Senior C# Help On Your Game?

Let's set up a practical plan for improvements that help you ship faster.

Let's Talk About Your Project

Get in Touch

Technical Inquiries

[email protected]

I'll personally get back to you as soon as possible, usually within 24 hours.